Category: Bodies in Motion

Bone desert

I used a UV map of a face and after creating a material using CrazyBump I imported it onto a sphere.     In order to do a BluePrint to an object that will be multiple afterward, it is beater to create a new blueprint to create the whole object there. Different static Mashes can

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First Lab – Bodies in Motion

The first lab at bodies in motion was great. We first calibrated the space in the software Motive and then we played with our rigid objects in unreal. The best part that made me see all this new world’s endless possibilities was after Todd took one of the rigid objects and hooked a camera object

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