Gal Nissim: Body Scan, Fabrication, Mixamo Design, Max Patch, Unreal Engine Integration of 3D Avatars, Scenic Design
Lindsey Johson: Body Scan, Chat App Designer and Developer, Scenic Design
Angela Perrone: Body Scan, Fabrication, TV stand design, 3D Mesh Work: merging meshes, texture baking & mesh & texture editing,
Michelle Hessel: Body Scan, Fabrication, Unreal Engine Scenic Design, Unreal Engine Integration of 3D Avatars, Scenic Design
Current Times is a social commentary exploring the current state of human communication, where we exist in a physical world yet are trapped in the digital world, only to communicate to the outside through digital devices.
Window 1: The Physical World
This window features the live person (when not present, a sleeping dummy of a live person)
Window 2: The Digital World
This window features the Avatars in their digital environments along side the Current Times chat app.
To learn more about this step check out this blog post.
This is a tutorial that shows the step-by-step process of how we baked the textures onto meshes.
This chat app was designed and developed for the Current Times window display as a way for the live person to communicate through their avatars with the outside world.
Step 7: Bring Avatars into Unreal Engine
Categories: Pop Up Windows