Ant’s interaction

Leslie and I are working together on the ‘Ants Interaction’ project. We are trying to figure out what is our leading concept. We already have an ant farm model and the ants intend to arrive tomorrow morning (only workers, without a queen). Since we would use a large-scale ant farm that would include a queen, the plan is to dig up an existing nest.

Understanding how ants can have an effect on us and find a way of not using them as a tool is the most interesting part for me but also the hardest. I’m having difficulties with getting out of my human perspective, ideas of how we can use them as a tool keep coming.

The following sketch describes some ideas that I had regarding the ants’ role.

Another idea that came up was to create some kind of gloves that will generate a filling through vibrations of the ants according to their location – the hand will be mapped as the nest.

I’m very interesting on tracking on ant and to make people see them as individuals rather than only a colony. For example, tracking the ants while they are searching for food and drawing their tracks using a live projection.

In addition, we came across a theory which called Anternet. This theory compares between ants and the internet:

“This is almost the same as how [Internet] protocols discover how much bandwidth is available for transferring a file!'” Prabhakar said. “The algorithm the ants were using to discover how much food there is available is essentially the same as that used in the Transmission Control Protocol” (read more).

Then we thought of having the density of the ants outside the nest to control the speed of our internet connection. We managed to control that using Network Link Communicator. An interactor can make them go out of their nest by using stimuli such as food or light.

However, we are concerned that this connection might not be intuitive or clear enough.

Now we are at a point in wich we are trying to understand what kind of interactions, emotions or thoughts we would like to produce and to narrow into one idea.

Categories: Physical Computing

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